![]() This path was never a popular one, but its constituency remained constant throughout the ages, even as it became accepted by the Sabbat. Espoused originally by the Gangrel, the path spread to a few other vampires who learned to elevate their predatory ways. The Path of the Feral Heart seems to have grown out of ancient codes by which vampiric berserkers accepted their animalistic nature. Virtues: The Path of the Feral Heart draws upon the virtues of Conviction and Instinct. You have no time for shifting allegiances. Whether running alone or with a pack, your loyalties must be absolute.Although fire can kill you, you must master your fear so that you can kill those who would use it against you.All things must live according to their forms, and even civilization is natural because it is the form of humanity. Engage in the brutal actions necessary to survive, but retain your intelligence and cunning. Learn to strike a balance with your Beast.Politics or technology simply get in the way of the hunt.Vampires are made to hunt and kill, and the followers of this path excel at both. Subterfuge and politics are trivial concerns politicking does not bring blood to one's gorge. Modern transportation and weaponry is unnecessary next to the vampire, as the unliving form provides the all of the tools to stalk and kill. Vampires on the Path of the Feral Heart (sometimes called the Path of the Beast) have little use for the trappings of civilization or education. By satiating the Beast's urges from time to time, the vampire ironically gains a greater degree of personal control. Therefore, it is important to strike a balance between Beast and Man-the feral cunning and vicious instincts of the vampire are excellent survival tools, tempered by die reasoning and insight of the mind. Still, the vampire is intelligent, and a cunning hunter is a more effective one. By learning to accept the role of hunter, thereby acknowledging the proper role of the unliving, a vampire becomes like an animal: feral, predatory, but ultimately in her proper place.Ī follower of this path feels that the Beast is a natural part of being a vampire and that its needs must be satiated. Though the Beasts do not revel in their predations, neither do they avoid them. A vampire can only survive by adhering to her inner character and accepting the monstrous drives that accompany the unliving state. To deny one's atavistic attributes is to go against the dictates of nature, or so this path's followers believe. The Beast Within is merely the expression of the predator's instinct. Vampires are the ultimate hunters - immortal and invulnerable. Preferred Disciplines: Animalism, Fortitude, Protean, Obfuscate & Celerity Killing a creature other then for survival.Ĭommon Abilities: Survival, Brawl, Dodge, Animal Ken, Empathy & Intimidation Remaining in the presence of fire or sunlight, except to kill an enemy. Hunting with means other than vampiric powers. This map seems to have the most people who speak languages other than English.Path of the Feral Heart Hierarchy of Sins.Sometimes, portals get duplicated and placed on the map.The quadrants were designed in the update to assist roleplay group advertisements.Some players use the quadrants for roleplay or to relax and chat.Lingering trees nearby and the dark sky make it peaceful for most players to enter. Along the sides are portals to Custom Maps created by players if you choose to download any. The Cape contains a very vast and outstretched island with a sand and stone base, having 4 quadrants of grassy areas to relax and unwind in. Still, the map remains relatively popular for non-English speakers and is most active during the early morning (USA) as more Europeans (mainly Hungarian, Polish, Russian, and Spanish) speakers are online. The total number of portals one can reach without flying is 28, however, they can go on forever out of the map's boundary.Ĭape was redone in the V1.15 game update to include more 'social' spots in which players can recruit roleplayers. Its most important feature is that on its sides, portals to created/downloaded Custom Maps appear. Cape of Distant Worlds before update V1.15Ĭape of Distant Worlds (Usually called 'Cape'.) is a very important map in the game, because it allows players to enter private maps or public maps created by themselves or other players! In the new update, the Cape stretches out and also divides into 4 quadrants, leaving room for roleplayers to advertise.
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